Fury Felines (TCG)
A full trading card game with 167 cards, 7 classes, 13 regions, and 300+ moves — built end-to-end.
"Enter the mystical world of Felinestra where legendary feline warriors battle for supremacy."
The problem
Most "Web3 TCGs" launched in the last cycle were a smart contract for a card collection bolted onto a thin web demo — no real game underneath, no card balance, no actual play loop. Players bought cards and had nothing to do with them.
The NFT layer was the product. The game was the afterthought, if it existed at all. The inevitable result: the community evaporates when the token does, because there was never anything to play in the first place. We wanted to build the opposite — a real game first, wrapped in the NFT layer instead of the other way around.
What we did
- Designed the game from the ground up: 7 classes (each with distinct mechanics), 13 regions (each with environmental and faction context), and a card economy that makes deck-building a real strategic question
- Wrote all 167 cards — stats, move sets, lore, art direction — and balanced them against each other before a single NFT was minted
- Designed 300+ unique moves across all classes, ensuring no two classes play the same way and the meta has genuine variety
- Built the browser-based deck-builder: collection view, filter by class and region, drag-and-drop deck assembly, export to play format
- Shipped the 1st Edition as NFTs on XRPL — each card is a verifiable on-chain asset, tradeable on XRPL DEXes
- Ran the 1st Edition launch: community rollout, collector packs, initial distribution strategy
- Built on an architecture that lets new card sets release without rebuilding the game engine — the set-release cycle is the product roadmap
The result
Live at furyfelines.com. 167 cards across 7 classes and 13 regions. 300+ unique moves. 1st Edition NFTs available and tradeable on XRPL. The game has a player base, a community, and a roadmap — not just a token sale.
The distinction matters: players came for the game. They stayed for the game. The NFT layer is real value-add because there's something worth owning.
Tech & systems
Selected screens
Fury Felines TCG — 1st Edition
Reflections
The hard part of a TCG isn't the smart contract — it's the game. Building the cards, balancing the moves, designing classes that play differently from each other — that's where the real work lives. The Web3 layer is the easy half.
We spent more time on card balance than on anything else in this project. A TCG where every deck converges on the same optimal build is dead within a month. Getting 167 cards to create real strategic diversity, across 7 archetypes, is a design problem that doesn't have a code solution. It just takes time and iteration.
The other thing: writing 167 cards is a creative project, not a content project. Each card needed to feel like it existed in a world. That's what turns a collectible into something people actually want to collect.
Building a game, a collectible system, or an on-chain product?
Game design, NFT architecture, browser frontends, XRPL integration — tell us what you're working on.
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